EARTH
Level 1: Can help small existing plants grow, Move pebbles, can not be stuck in mud/quicksand.
Level 2: Can create plants (in proper locations), able to sense movement through the ground (20m radius).
Level 3: The ability to soften stone to clay or harden dirt to mud, ability to draw energy from sunlight (this can not be used as a substitute for food and water).
Level 4: Can create a mass of tangled thorny vines of approximately 10m radius which can damage, and possibly ensnare, any horse (other then yourself) who tries to pass through it.
Level 5: Can cause deep fissures in the ground, control large boulders.
Level 6: Can cause earthquakes measuring around 3 on the Richter scale, can create trees (in proper locations).
AIR
Level 1: Control breezes; produce a static charge on the body (with charging), Greater lung capacity and quicker recovery from winding.
Level 2: Able to create small gusts to improve Jumping height, launch static shocks.
Level 3: Can fashion the wind into daggers, can create shocking electric currents.
Level 4: Can create lightning bolts and small twisters.
Level 5: Can control very strong winds that can easily move large objects (including yourself for about 30m), can create lightning webs of roughly 20m.
Level 6: Can create large tornados and thunder storms.
FIRE
Level 1: Can create embers, can “flash” embers into bright light (uses up ember), can withstand short exposure to flame.
Level 2: Able to generate flashes of heat from their body, can set extremities (manes, tails, hooves etc) alight without being burnt for short periods of time.
Level 3: Can create fireballs and small fire walls (approximately 5ft by 5ft).
Level 4: Can produce a flamethrower of roughly a 1m diameter, can cause small pyroclastic clouds.
Level 5: Can produce large fire storms and small fire tornados.
Level 6: Able to produce a living flame that responds to creators commands and create pyroclastic blasts.
WATER
Level 1: Can create light mist/rain/snowfall, develops simple gills allowing some underwater breathing.
Level 2: Able to create short lived ice armor at specific areas, create small local showers (ie over one horse) can fashion and freeze small bodies of water.
Level 3: Can create icicle spears and create medium waves.
Level 4: Can create deluges, produce stronger ice armor and can completely freeze medium bodies of water.
Level 5: Can create strong whirlpools in bodies of water, cause blizzards and torrential downpours.
Level 6: Can create tsunamis, water funnels and white out blizzards, can breathe underwater.
LIGHT
Level 1: Can create a weak light source (candle), heal minor scrapes and bruises, faster self regeneration.
Level 2: Create orb of light source (Torch) that is able to be moved within 2m, heal cuts and deep bruising, able to still see in blinding light.
Level 3: Create several orbs of light that are able to be moved individually and within 5m, can heal deep cuts.
Level 4: Able to create Flashes of bright lights that stun and disorientate, can heal fractured bones.
Level 5: Able to create a beam of searing light that can burn flesh and blind, can heal most injuries.
Level 6: Able to bring back a horse from the brink of death, can cause explosions of searing light.
DARKNESS
Level 1: Create shadow, inflict minor wounds (cuts and bruises), can hide in shadows if they remain still.
Level 2: Can cause minor states of despair and give sleeping horses’ nightmares, able to see in the dark.
Level 3: Can create a patch of darkness up to 10m, can inflict deep cuts if the victim is within striking range.
Level 4: Can animate small corpses, able to teleport between large shadows about 20m apart.
Level 5: Can drain and absorb the life out of plants and weak/injured animals.
Level 6: Can create a fog of blinding darkness, can animate large corpses or swarms of tiny corpses.
PSYCHIC
Level 1: Small object telekinesis, knowledge of public information (ie knowing a horse’s name before they introduce themselves), an acute sixth sense to immediate danger and other equine presences within 10m.
Level 2: Clairvoyance (the ability to see and hear at a distance of 20 meters), can detect others intentions (whether their good or bad).
Level 3: Can disguise themselves by altering their physical presence which lasts for about an hour.
Level 4: Can teleport within 20m of their current position, can walk through thin material like grass, can become invisible for an hour.
Level 5: Can speak telepathically (with permission) with one other individual and can project images into other horses minds.
Level 6: Can create illusions including a personal duplicate, Can walk though thick material such as trees, can mind read.
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